Adjusting textures

With the slider Tex-Offset X (see Illustration. 3.3) you are able to change the texture offset in every single pipe segment. It controls the x-axis texture offset of the assigned Texture Tag. This is possible because the pipe segments are build with Loft NURBS and are textured using UVW mapping. Move the slider and watch the effect in the editor.


Illustration 5.1: pipe object with different texture offsets

Use your own textures

You are free to use your own textures in the Funky Pipes material channels. The material FP Edges, that is used for the bright and worn edges of the pipe segments, is used additive and therefore should not be changed.


Illustration 5.2: different textures

Make sure you use a texture aspect ratio of 2:3 (width x height) to not distort the texture. To keep this aspect ratio is much easier than to edit all Texture Tags and the expression of the straight pipe segment.


Illustration 5.3: The texture's aspect ratio is 2:3

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