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Cinema 4D Release 19 Complete Feature List
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Exchange- Alembic R19
- Alembic module is now based on Alembic 1.6.1 SDK
- Alembic now supports subframe interpolation
- "Other Attributes" option enables the import of additional point attributes
- Export now supports the LOD Object
- Alembic Generator
- "Other Attributes" option enables the import of additional point attributes
- Several workflow improvements
- Alembic Morph Tag
- FBX R19
- FBX module is now based on FBX SDK 2017.1
- Support for FBX LOD Groups added (import/export)
- "Selection Only" option added to only export the selected objects
- "Global Coordinates" option added to save objects with global instead of local coordinates
- New Media handling
- DDS exporter added
- RPF can now save Material IDs
- OBJ
- New option "Groups (combine name collisions)
- Houdini Engine Integration
- Updated to Houdini Engine 16.0.633
- The Integration now also supports particle rotation.
Workflow / UI- New Feature highlighting
- Highlights new features in the current and previous version
- Highlights can fade away when used
- Custom highlight sets can be created
- New Media Handling Core
- Better media support in Cinema 4D
- Data gets loaded more efficient
- Layerset chooser now supports multi page/stream images (e.g. in multi page TIFF files)
- Layerset chooser now allows access and selection of streams in a movie
- Support for an arbitrary number of alpha channels
- Format Presets for all Image/Movie formats
- Option to adapt the Movie Data Rate if the resolution changes
- Textures can have their own color profiles
- Embedded color profiles for textures can be loaded
- Anamorphic formats can be recalculated in the Picture Viewer
- TIFF files can be compressed
- Pixel aspect ration can be saved/loaded
- Better support for CMYK and YUV images
- 3D texture view supports the greyscale color profile
- New "Load Substances from Folder" command in the Substance Asset Manager
- Various new behaviors when inserting an object with multiple objects selected
- Image/movie options of loaded files are remembered, images and movies can be saved with the same settings
- The Content Browser now marks Substance assets with an overlay
- The Vertex Color tag has a new option with which the vertext colors can be constantly shown
- The save dialog window in the Picture Viewer can now handle anamorph videos
Animation- Weighting Improvements
- Improved Weight Mirroring
- Joint Matching Algorithms (Hierarchy-based, Coordinates-based, Name-based)
- Improved Point-Matching Algorithm (Improved Nearest Point, Normalized Closest Point)
- Mirror Tool Integration /w 1-Click functionality
- Weight Manager Integration
- Weight Manager Improvements
- Several workflow improvements in the Weight Manager
- WM Refactoring: Separated Weight Manager from the Weight Tool, Weight Manager per scene
- Multiple Weight Manager Windows
- Improved Joint List workflows (More Consistent, Custom List Order with new Weight Tag sort including folder support, list supports hiding joints)
- Improved Spreadsheet workflow (More consistent filtering, new filters)
- Expose functions to the scripting API
- Weight Tool Improvements
- Tool refactoring and performance improvement
- Normalization Fixes
- Select Joint Influences in the Viewport
- Improved Smooth Workflow
- Improved Picker workflow
- New rigging specific layout
- Improved commands (Bind Multiple Objects)
- Character Morphs
- PSD (Pose Space Deformation) added
- Undeformed version of an object can now be used for rigid body simulations
MoGraph- Improved Voronoi Fracture
- "Auto Connector" to automatically create a setup of Connectors between pieces.
- "Geometry Gluing" to merge pieces together
- "Detailing" to give pieces a more realistic look
- "Sorting" has been moved to a new Tab
- New sorting mode "Object"
- New "Piece Scaling" functionality, to scale voronoi cells
- The effect of "Offset Fragments" can now be inverted, this will create one object consisting of the gaps.
- "Hull Only" can now have a thickness
- The fracturing results can now be saved in the .c4d file
- Vertex maps can now be created for inside face selections, outside face selections and edge selections.
- Much better performance when fracturing high polygon count objects.
- New Noise Falloff
- New Sound Effector
- New User Interface
- New, interactive Frequency Graph
- Sampling the sound with several probes. Sampling modes: Peak/Average/Step
- Different modes to map probes to clones (Iterate/Distribute/Blend)
- Different ways to colorize the Clones
- Improved precision for source falloff for effectors
- Improved speed of the volume effector
Materials- New UV Tile Offset Mode for the Variation Shader
- Variation Shader now also work in Hair Materials
Rendering- "ProRender", a new GPU based render engine
- Based on OpenCL 1.2, working on Nvidia and AMD cards on Windows and AMD cards on macOS
- Multi GPU support with a very effective scaling
- Interactive Preview Render in Viewport
- Support for native materials and lights
- New PBR based Light and Material type
- Firefly filter
- Bucket rendering for large resolutions
- Viewport Enhancements
- Faster and nicer reflectance channel preview by Physically-Based Shading
- Reflectance channel roughness map support.
- Reflectance channel per-layer bump map support.
- Fast and accurate illumination from rectangular area lights.
- Depth of Field effect with Bokeh (support for Diaphragm shape), matching the Depth of Field in Physical Render closely.
- Screen Space Reflections
- Area Lights can be now shown as solid in the Viewport
- Spherical Camera
- New Camera option to create 360° and Dome renderings
- New Field of View helper in the Viewport
- Supports different mapping formats (Lat-Long, Cubic-Cross, Cubic-3x2, Cubic String)
- Supports stereoscopic rendering
- TeamRender improvements
- Support for Frame Steps
- Changed reordering strategy
- Clients continue rendering, even if the server is not reachable
- Support for encrypted web connections
- New automatic Service Discovery
- New Tonemapping Post-Effect
- Speedups for Standard Renderer
- Speedups for simple transparencies in Physical and Standard Renderers
- Supersampling setting for the Hardware OpenGL Renderer
- Shadowmap filtering improvement for the Hardware OpenGL Renderers
- Instant material updates
Modeling- New Modeling Kernel
- First incarnation of the new, modern Modeling Kernel
- Currently used by
- Plane Primitive Generator
- Reverse Normals Command
- Align Normals Command
- Polygon Reduction Generator
- New command option dialog with "Reverse User Normals" option for Reverse Normals and Align Normals commands.
- Level of Detail Object
- Switching Level of Details Levels on different criteria (User Defined Level, User Defined Value, Screen Size horizontal/vertical/surface, Camera Distance, Project LoD)
- Different modes
- Children mode
- Simplify Mode
- Manual Group Node
- Polygon Reduction Generator
- Polygon Reduction is now a Generator
- New reduction algorithm
- Reduction can be set as a percentage or as number of remaining polygons, edges or vertices
- Better UV handling
- Can handle multiple objects either as one object or each one separately
- Displacer has new options
- Process Normal Tag
- Type (RGB (XYZ Tangent)
Motion Tracking- Scene Reconstruction
- Reconstruction of the recorded scene, based on the Motion Tracking 3D Solve data
- Creates a Point Cloud or a mesh
- Motion Tracker Enhancements
- Manual Tracking now can work on R,G,B or custom channels
- Footage can now displayed as "Tracker View", e.g. Red Channel only.
- The Tracker can now work with a circular tracking pattern
UV Editing- User Interface modifications
- Improved UV Selections including Grow/Shrink Selections, Select Connected and double click to select Islands for UV Polygons and Points
- Convert Selection now supports UVs
- Coordinate Manager now supports UVs
- New Numerical Editor for UV points
BodyPaint 3D- BodyPaint is now based on OpenGL
- New BodyPaint save options
Demo Version- Rendering Resolution Limitation has been removed, The Rendering will have a Watermark instead