Ich finde das klingt doch schonmal interessant:
"Originally Posted by theglenster:
its importand to understand that the first version is NOT going to be a full production renderer, way to much is missing, but it will end up as one in the coming releases. we and AMD are fully behind this project.
we ported prorenders material system to our material editor. but because prorender and the PR/SR are two completly different beasts not everything in the editor can be suported for prorender. i would guess about 70% is there.
there will be even a new PBR workflow for lighting and materials. there is a PBR light and material preset that will let you work with just the reflectance channel. what this means is that not only will it let you create very realistc renders it allows you to switch over to the PR if you run out of VRAM and keep working with the same PBR results. its now my workflow
the whole of the reflectance channel is suported.
Bump: yes
Normal: yes
Displacement: yes
Native procedurals: noise, gradients etc: yes
Layer shader: yes
AO: prorender has an AO pass. ive been told its extremely difficult to get a AO shader working with prorender, so please dont hold your breath.
Luminance: yes
Subsurface Scattering will come in a later release. we simply ran out of time
Material Stacking: yes
Include/Exclude for lights: yes
Include/Exclude for objects will come in a later release. we simply ran out of time
Multipass: sorry not in the first release. its a hell of alot of work so we had to decide to first concentrate on giving you everything you need to get the feel of the renderer. it will be coming though.
composting tag: that all works"
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