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Dear DPIT users,
this is the complete list of changes for from V3 to V4.
v4.00.00b
(FIXED)
PlantVolume: Point Stretch bug fixed
PlantVolume: not working with deformers fixed
PlantWind: “only splines” crash fixed
DPInstantTree: disappearing branches fixed
DPInstantTree: point stretch bug fixed
Fluids: (vorticity & fluid) particles injection wrong translation fixed
Fluids: Wrong alignments for particles fixed
Fluids: Memory Leak from “unkilled” FluidParticles fixed
Fluids: Boundary turbulent behavior improved
Fluids: When a channel was cached but it wasn´t there then it crashed
Fluids: Force injection bug fixed
FluidParticles: attach object crashed for rendering
Fluid Smoke Shader: Contrast bug. 100% meant “no contrast change”.
Now 0% means no change. Old scenes must be adapted!Fluid Smoke Shader: Smoke Shader Use custom shadown bug fixed
Fluid Smoke Shader: Casting shadows bug fixed
Fluid Smoke Shader: Receiving shadows bug fixed
SimpleParticles: Polygon Selection bug fixed
(CHANGES & ADDITIONS)
SimpleParticles: Motion Blur support added
SimpleParticles: Polygon modes can now use a channel shader for emission location control
SimpleParticles: Active object is now linked directly if appropriate
SimpleParticles: Object Translation taken into account for collisions
Atmosphere: shader intensity added
PlantVolume: now uses a link field instead of a child
Fluids: advection steps now support Multiprocessors
Fluids: Solver option added
o Natural Gradient is the more natural but slower solver
o Gauss-Seidel is a relax solver. It´s faster especially at higher grid sizes, but the quality is lower.Fluids: RAMtoDisk Caching added (allows to write the current RAM cache to Disk)
Fluids: Cache Frame (this allows to cache only the current frame. Good to “freeze” the current fluid state. Useful for still renderings).
Fluids: Some internal Fluids improvements
Fluids: File Format changes
Fluids: Added Flowmaps. This adds rich details to lower grid sizes.
Fluids: internal boundary update changes
Fluids: Core calculation changes
Fluid Slaves: interface changes
Fluid Slaves: Wind noise options added
Fluid Slaves: Smoke, Heat, Pressure and Wind can now be injected in world space. This makes the animation more scalable. So the low-res and high-res renderings will match much closer with this option activated.
Fluid Smoke Shader: 35 Smoke Shader presets added
Fluid Smoke Shader: Shading Map renamed to Light Map
Fluid Smoke Shader: Smoke Shader Light Map calculation now supports Multiprocessors
Fluid Smoke Shader: changed default values
Fluid Smoke Shader: Light Map “Proportional” option added
Fluid Smoke Shader: Shadow Transparency support
Fluid Smoke Shader: Reflection, Refraction, Transparency support
Fluid Smoke Shader: Shadow Density added
Fluid Smoke Shader: Added Noise Density
Fluid Smoke Shader: Noise Density can now be based on fluid velocity magnitude
Fluid Smoke Shader: Noise can now be taken into account for selfshadowing
Fluid Smoke Shader: when using “wind velocity” density base for smoke and heat, the max. speed is now calculated automatically.
Fluid Smoke Shader: Added Flowmaps support for noises. There must be a flow map and a velocity field present (either on-the-fly or cached) to use this feature!
DirtyTag: icon changed
Global: German Strings Updated
Global: Final interface changes
v3.99.99
(FIXED)
- Extruder and ExtruderDeformer have wrong translations
- SimpleParticles forget the last point/poly for the emission
- SimpleParticles 0-Scale bug
- Fluid Mesh didn´t work correctly when sensei was offset
(CHANGES & ADDITIONS)
- New Demo cycle
- Massive Smoke/Fire rendering speed up by Shading Maps
- General renderspeed optimised
- Hit Step added to Smoke/Fire Shader
- Fluid First Frame handling improved. This should be much faster now
- German Strings added
- FluidParticles can now also be created directly by the Fluid Slaves
- Clouds Material removed (It was only an experimental element)
- General interface changes
v3.99.98
(FIXED)
- Create Fluid Setup Crash on MAC
- 4d particle modifiers crash in R10 when used in a “Forces” include list (Fluids, Particles…)
- Waverine “RMultifractal” noise produces artefacts with octaves >2.
- Collision tag collisions when source object rotates (in SimpleParticles for examples) doesn´t work correctly.
- Fluid Shadows bug
- CloneDummy doesn´t produce a box and doesn´t work with hierarchyInstances therefore
- Collision Tag only collides against polygon normal direction
- Sky and Atmosphere shaders have no interface in the MM
- MountMonkey stability increased
- Fluids: Caching bugs fixed
(CHANGES & ADDITIONS)
- Improved Fluids redrawing
- Smoke/Fire shader internal improvements and several fixes
- Fluids Display improvements
- Improved slave emitter shape detection
- Fluids: Cache to Disk added
- Fluids: Caching of Heat & Smoke now possible
- Fluids: RAM Cache can now be used for rendering
- Smoke & Fire Shader does now show the heat channel in the preview
- Atmosphere now has a “ground offset” to shift the ground point
- R10 specific version now added
v3.99.97
- Advanced Fluid Engine for gaseous phenomena
- Massive internal code changes for PlantVolume
- PlantVolume Distance effects & More
- Hair engine
- PhysicalSky & Atmosphere Shaders
- SimpleParticles particle system
- Landscapist Rewritten
- MultiToolBrush (MTB)
- Transplant MTB support & Grey-value based placement
- MultiVariance: Interface improvements
- MultiVariance: Huge speed up!
- MultiVariance: Added new modes
- PlantLength: Fixed all bugs - multisegment spline support
- Transplant: Color tab added - Place by Grey value here
- Transplant: Backface culled placement added
- Transplant: New placement options added
- CollisionTag: Added Spawning support - All spawning features are defined here as they happen when colliding. If you don´t define a spawning emitter, the emitter the colliding particles come from will generate the spawned particles. Using a different one allows to use different dynamics, color, objects etc..
- Leaf Object: Changed the bending algorithm
- Leaf Object: Keep Length added
- Extruder closed polygons bug
- DPIT Menu added
- New Converter Object
(Removed)
- SplineConverter
- NatureLibrary
- DPIT R1 Object
- DPIT Master
- TangentTool