• zBrush Update R6!

    Neues Update mit vielen neuen Spielsachen - vor allem einem neuen Auto-Retopo-tool, das zumindest in den Videos ziemlich beeindruckend wirkt:


    ZBrush 4R6 continues to improve and enhance ZBrush functionality by giving you access to an enriched toolset of new features which will increase your creativity and productivity. The new ZRemesher provides entirely rebuilt retopology system to give even better automated and user guided topology. There are also new brushes and functions to improve your workflow for both organic and hard surface sculpting.

    Discover what has been added in this latest release:

    ZRemesher - An evolution of ZBrush's automatic retopology tool brings this process to a new whole level. It analyzes the curvature of your mesh to produce a very natural polygon flow. Yet it also achieves these better results in significantly less time. Of course, when you want more control you will also find features such as local density management and curve flow orientation. Furthermore, a new and innovative feature of ZRemesher is its ability to perform local retopology to a specific part of your mesh while keeping all border vertex points welded with your existing model.

    Trim Curves Brushs - These new brushes work much like the current Clip Brushes, but instead of pushing the geometry to the drawn stroke, ZBrush deletes all geometry outside the Trim Curve line and closes the resulting hole.

    Bridge Curve Brush - Create a polygon bridge between surface holes, PolyGroup borders or even creased edges - all in a couple of clicks! You can use this brush with closed or open curves.

    Creasing Brush - With this brush you will no longer need to rely on topology or PolyGroups to define a creased edge. This brush allows a freely drawn curve to define where an edge crease will be applied.

    Brush Radius Option Extended - Available for the Trim and Slice brushes, this option creates a thin path of topology or even surface thickness.

    Visibility Expanded - The various Slice and Close Holes brushes will now work with partially hidden geometry to create unique slices or control which holes to close and which ones to keep open. DynaMesh now also has the capability to operate on partial geometry.

    New Curve Framing - All brushes that have CurveMode enabled will automatically detect the openings in any surface, creased edges and also PolyGroups. This opens several avenues to quickly and easily create with brushes like CurveBridge, Curve Tri Fill, MultiTube and more!

    DynaMesh Retains PolyGroups - All existing PolyGroups from your original model or inserted meshes will be preserved when applying DynaMesh to the model, as well as any time you re-DynaMesh. Combined with existing features like Panel Loops, Group Loops and Polish By Feature, this gives you a startling number of new ways to create hard surfaces within ZBrush.

    Group Front - This new PolyGroup assignment function will create a new PolyGroup from the camera's point of view. It assigns a single PolyGroup to all visible polygons facing the camera.

    New Solo Dynamic Mode - Keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera. This improves 3D navigation and makes it a breeze to work with complicated models.

    UV's Smoothing - When smoothing a model's UV's, ZBrush will now freeze their borders. This creates a seamless map process for external rendering applications. Smoothing of UV's will also be maintained regardless of what subdivision level you're at or how often you have moved between levels.

    Panel Loops - Two new options for the Panel Loops feature ensure that you can work quickly by providing one-button solutions to either reassign the panel's PolyGroups or topology loops.

    New Masking - You can now mask or unmask with a single click Mesh Features such as: Geometry Border, Polygroups Border and Creased Edges in any combination thereof.
    Ursprünglich wurde dieser Artikel in diesem Thema veröffentlicht: zBrush Update R6! - Erstellt von: elektro Original-Beitrag anzeigen
    Kommentare 11 Kommentare
    1. Avatar von Salamander
      Salamander -
      Vielen Dank für den Hinweis. Die sind wirklich kulant.

      Gruß Salamander
    1. Avatar von Harry Bee
      Harry Bee -
      Danke für den Hinweis.

      Dann warten wir mal auf die e-Mail von Pixologic

    1. Avatar von elektrix
      elektrix -
      Zitat Zitat von Harry Bee Beitrag anzeigen
      Danke für den Hinweis.

      Dann warten wir mal auf die e-Mail von Pixologic

      Was warten? Z-Upgrader rattern lassen
    1. Avatar von Harry Bee
      Harry Bee -
      Oh, da gibt es ja ein Auto Update Feature.
      Bisher musste ich immer die E-Mail von Pixologic abwarten damit ich updaten konnte.

      Schön das das jetzt vereinfacht wurde

      Merci für die Info.
    1. Avatar von Harry Bee
      Harry Bee -
      Da kann ich nur 'WOW' sagen.

      ZBrush 4R6: A Look At ZRemesher

    1. Avatar von zahnrad
      zahnrad -
      Zitat Zitat von Harry Bee Beitrag anzeigen
      Da kann ich nur 'WOW' sagen.

      ZBrush 4R6: A Look At ZRemesher

    1. Avatar von Golddrache
      Golddrache -
      Leute, ich muß schon sagen, der neue ZRemesher ist der absolute Hammer.

      Ich bin echt begeistert, was für Ergebnisse mit einer Ein-Button-Klick-Lösung möglich sind!
    1. Avatar von KRACHER
      KRACHER -
      Kann ich nur bestätigen:
      Der ZRemesher ist absolut beeindruckend...awesome halt.

      blitzsaubere quads
      polyloops, fast wie von hand gemacht
      ...grenzt an zauberei

      - top für organische modelle !
      - für technische CAD daten aber ehr weniger geeignet (afaik)

    1. Avatar von Hardkorn
      Hardkorn -
      64 Bit wird es dann wohl erst mit V5 geben oder später.
    1. Avatar von Eimer
      Eimer -
      das ende der retopo.
    1. Avatar von pixelhouse
      pixelhouse -
      habs gestern auch endlich ausprobieren können und bin begeistert!
      der ZRemesher ist wirklich beeindruckend und zaubert wahrlich gute ergebnisse.

      hatte nen charakter mit knappen 600.000 polys auf 8.000 reduziert.
      ich werde mir am abend die anderen neuerungen ansehen