Cinema 4D R18 (SP3)

Change List – Cinema 4D / BodyPaint 3D – Service Release 18.057:

Animation

  • Fixed a stability issue>

Annotation

  • Fixed an issue with the positioning of annotations>
  • Fixed an issue with annotations attached to Spline Masks containing spline instances>

BodyPaint 3D

  • Fixed an issue with the Colorize tool>
  • Fixed an issue with the Color Correction filter>

Character Animation

  • Fixed several issues with Parent Constraint>
  • Fixed an issue with the Vertex Map Paint tool>
  • Fixed an issue with the combination of Subdivision Surface and Vertex Map>

Camera Reconstruction

  • Fixed an issue with the Motion Tracker and Constraints>

Color Chooser

  • Fixed an issue with the Color Chooser>
  • Fixed a performance issue with Color Swatch>

Deformer

  • Fixed several issues with Bevel Deformer>

Dynamics

  • Fixed an issue with the Spring Connector>

Exchange

  • Fixed an issue with BodyPaint 3D exchange>
  • Fixed an issue with 3DS Max exchange plugin>
  • Fixed several issues with OBJ import>
  • Fixed an issue with OBJ exchange and Reflectance channel>
  • Fixed several stability issues with Alembic>
  • Fixed an issue with merged Alembic files>
  • Fixed an issue with Sound Effector on Alembic Export>
  • Fixed an issue with Hair on Alembic Export>
  • Fixed an issue with Sweep on Alembic Export>
  • Fixed an issue with exported Vertex Alembic maps>
  • Fixed an issue with rendering Alembic animations>
  • Fixed an issue with SketchUp import and imperial unit system>
  • Fixed an issue with broken interface after a SketchUp merge>
  • Fixed an issue with Substance Manager>
  • Fixed an issue with Substance Shader>
  • Fixed an issue with Substance Shader in Material Manager>
  • Fixed several issues with FBX import/export>

Houdini Exchange

  • Standardized the naming of attributes on Houdini Engine output generators>
  • Added support for particle orientation to Houdini Engine plugin>

Interface

  • Fixed an issue with missing icons>
  • Fixed an issue with vertical tabs>
  • Fixed an issue with incorrect markers>
  • Fixed an issue with materials using identical Reflectance channel>
  • Fixed several issues with Reflectance layers>
  • Fixed an issue with usability of minimized windows>
  • Fixed an issue with refresh behavior of kerning in Viewport>
  • Fixed an issue with icon color in the Object Manager>
  • Fixed an issue with ToDo list in the Attribute Manager.>
  • Fixed an issue with separator line in Attribute Manager>
  • Fixed an issue with locked icon>
  • Fixed an issue with User Data>
  • Fixed an issue with Customize Commands>
  • Fixed an issue with shortcuts to F13–F19 keys on macOS>
  • Fixed an issue with some interface elements>
  • Fixed an issue with the Powerslider keyframe field>
  • Fixed several stability issues>

Kerning

  • Fixed several issues with kerning in Viewport>
  • Fixed several issues with Horizontal/Vertical Kerning Scale>
  • Fixed several issues with the Kerning usability>
  • Improved the accessibility of the scaling handles>
  • Fixed an issue with the kerning user interface remaining after deleting the text>
  • Fixed an issue with very short distances in the kerning user interface>

License Server

  • Fixed an issue with serial info support>

Material

  • Fixed an issue with the function for selecting materials with the same Reflectance channel setup>
  • Fixed an issue with the Variation shader and Team Render>
  • Fixed an issue with additively mixed textures using Parallax bump mapping>
  • Fixed an out-of-memory issue with missing textures>
  • Fixed an issue with Thinfilm shader textures when inside a Layer shader>
  • Fixed an issue with the Texture Manager displaying the wrong name for the Reflectance channel>
  • Fixed an issue with pasting of shaders in the Layer shader>
  • Fixed an issue where “First Active Material” command didn’t work>
  • Fixed an issue with Substance Engine and OpenGL on macOS>

Motion Tracker

  • Fixed an issue with inconsistent tracking by Motion Tracker>

Melange

  • Fixed naming issue in Melange>
  • Fixed an issue with several Melange parameters>

Modeling

  • Fixed an issue with Weld tool ghost points>
  • Fixed an issue with the Weld tool and Splines>
  • Fixed an issue with the Polygon Pen in Polygon Brush mode>
  • Fixed a stability issue with the Polygon Pen>
  • Fixed an issue with Polygon Pen projection>
  • Fixed several issues with Line Cut tool control points>
  • Fixed several issues with Line Cut tool selections>
  • Fixed an issue with Line Cut tool in object hierarchies>
  • Fixed an issue with Line Cut tool and Snapping>
  • Fixed an issue with Line Cut tool and UV coordinates>
  • Fixed an issue with the Line Cut tool and Subdivision Surface object>
  • Fixed an issue with Line Cut tool and “Visible Only”>
  • Fixed an issue with Line Cut tool creating additional cuts>
  • Fixed an issue with Line Cut tool precision>
  • Fixed an issue with Line Cut tool and Backface Culling>
  • Fixed an issue with the Line Cut tool preview>
  • Fixed an issue with Line Cut tool when switching views>
  • Fixed an issue with Line Cut tool and editing temporary cuts>
  • Fixed an issue with inaccurate line cuts on large objects>
  • Fixed an issue with Line Cut tool and navigation>
  • Fixed an issue with the Plane Cut gizmo>
  • Fixed an issue with Loop Cut tool handling>
  • Fixed an issue with Loop Cut and cut movage>
  • Fixed an issue with Loop Cut tool HUD>
  • Fixed an issue with Loop Cut tool curvature>
  • Fixed an issue with Plane Cut Tool control points>
  • Fixed an issue with Plane Cut Gizmo Colors>
  • Fixed an issue with Spline Mask containing Cloner objects>
  • Fixed an issue with Spline Mask and Extrude object>
  • Fixed a Layer issue with nested Spline Mask objects>
  • Fixed an update issue with Spline Mask hierarchies>
  • Fixed an update issue with nested Spline Mask shapes>
  • Fixed an issue with MoSplines under Spline Masks>
  • Fixed an issue with grouped Spline Mask and Matrix object>
  • Fixed an issue with Spline Mask animation>
  • Fixed an issue with Spline Boolean operations>
  • Fixed an issue with Spline Mask refresh>
  • Fixed a memory issue with path selection>
  • Fixed an issue with Spline Mask and instance objects>
  • Fixed an issue with subordinated Spline Masks>
  • Fixed an issue with Viewport Solo on polygonal objects>

MoGraph

  • Fixed an issue with Voronoi Fracture using the Sketch and Toon Spots shader for point distribution>
  • Fixed an issue with non-ascii letters in external MoGraph cache files>
  • Fixed an issue with using Cloner object in Radial mode in combination with Push Apart effector>
  • Fixed an issue with MoExtrude and normal tag handling>
  • Fixed several issues with updating the Cloner in axis distribution mode>
  • Fixed a refresh issue with deformed normals>
  • Fixed a refresh issue with SplineMask in combination with Tracer and Matrix or Cloner object>
  • Fixed a stability issue>

OpenGL

  • Fixed several performance issues with using OpenGL in the Viewport under macOS>

Python

  • Added new “def_file” string parameter to LoadDialog()/SaveDialog()>
  • Fixed an issue with MessageData Timer>
  • Fixed an issue with UVWTag::CpySlow()>
  • Fixed an issue with RELAXUV_EDGESEL_POINTER>
  • Fixed an issue with c4d.Cast()>
  • Added “lengthunit” optional parameter to c4d.utils.StringToNumber()>
  • Fixed an issue with BaseDraw.DrawPoints() “vc” and “vn” optional parameters>

Renderer

  • Fixed a stability issue with Material Override>
  • Fixed an issue with Subsurface Scattering>

Take System

  • Fixed an issue with copying active Takes>
  • Fixed an issue with Keyframes in active Takes>

Timeline

  • Fixed several issues with Timeline performance>
  • Fixed an issue with Timeline navigation>
  • Fixed several stability issues>
  • Fixed an issue with duplicate tracks in the Timeline for animated reflectance parameters>

UV Tools

  • Fixed an issue with locking of the UVW tag>

Viewport

  • Fixed an issue with highlighting feature.>
  • Fixed a stability issue>
  • Fixed an issue with Viewport tessellation and Surface Shading>

XPresso

  • Fixed an issue with XPresso connections layout>
  • Fixed an issue with the Spline user interface>
  • Fixed an issue with XGroup colors>
4 „Gefällt mir“

Für jedes entdockte C4D Fenster bekomme ich jetzt in der Taskleiste ein eigenen Tab. Wie bekomme ich das wieder weg? Braucht Zuviel Platz…

Du hast bei Deinen Tabs scheinbar standardmäßig “Independent Window” aktiv. Ausschalten im Kontextmenü des Tabs/Palette/Fensters.

1 „Gefällt mir“

Kann mir jemand sagen welche Houdini Version jetzt offiziell unterstützt wird ?
danke

kusa

Siehst Du in den Preferences unter Houdini-Engine, welche Version gefordert wird (16.0.633).

15.5.6322 mit R18. für HE16 musst du auf die R19 warten. was mit der R17 ist, weiß ich nicht.

Quelle https://www.maxon.net/de/news/maxon-news/artikel/cinema-4d-service-release-18-sp3-ab-sofort-verfuegbar/
“Neu in Service Release 3 ist die Anbindung an Googles Cloud-Rendering-Lösung Google Zync, mit der 3D Artists die Rechenleistung von Googles Infrastruktur nutzen, um Ihre Rendervorgänge erheblich zu beschleunigen und kosteneffizient zu arbeiten.”
Ist das für Rebus und die Anderen (Renderfarmen) nicht wie ein Schlag ins Gesicht?

danke, das hatte ich noch nie beachtet. Häkchen rein oder raus, es ist kein Unterschied.

Danke,

ich hatte gehofft das SP3 bringt da Neuerungen.

Da hilft dann vielleicht mal, die Prefs zu löschen.

ich auch, die chancen standen nicht schlecht. hoffentlich klappt’s bis zur 19. ist ja nicht mehr so lange…

hilft leider auch nicht.

hm, bei mir geht die Funktion “zum ersten Aktiven scrollen” nicht mehr oder nur nicht nachvollziehbar sporadisch. Kann das jemnad bestätigen?

Das war bei mir schon immer, bzw. schon vor SP3 so, ebenfalls nur sporadisch.

ging früher immer zuverlässig, jetzt nicht mehr. mist!

Jop. Hier auch. Völlig funktionslos.
edit:
Antwort des Supports:

Wir konnten es unter der Prämisse nachvollziehen, das zuvor Hierarchien von Hand geöffnet wurden!

Das Problem tritt nicht auf, wenn Sie die Hierarchien mittels Strg/Ctrl + Klick öffnen.

Die Antwort des Supports versteh ich nicht… :expressionless:

2 „Gefällt mir“

bei mir geht die Funktion “zum ersten Aktiven scrollen” nicht mehr oder nur nicht nachvollziehbar sporadisch

habe die Funktionen “zum ersten Aktiven scrollen” und “alles einklappen” seit Jaaahren auf Tastenshortcuts liegen (mega Workflowbeschleuniger!)

shift+strg+w (einklappen)
shift+strg+e (zu erstem aktiven)

funzt auch nach Update wunderbar
den Befehl per RMB aufzurufen hab ich noch nicht probiert (zu zeitaufwändig :wink: )

Irgendwas scheinen sie generell verbaselt zu haben. Bei mir funktioniert auch das SoloPlugin nicht mehr, das ich benutze.

doch nicht etwa meins? ^^